So, what I do, is if I put in a mod that doesn't have a version number in the filename, I just create an empty text file with the version number in the name. Text files are ignored by the game so it won't hurt anything.
Plus it shows me the mod's version number so when I check for updates, I can easily see what the current version number is. When I update it, I just change the version number on the text file too. The third file does nothing but has the version number in the name.
So, I can just look at the name and see what the current version I have is. Makes it a LOT easier for updating. I "Might" be able to just put the version number in the. An empty text file doesn't take up any disk space and it's ignored by the game, so, why not? Organize it however you want, but realistically, as long as "ts4script" files are only 1 folder deep, it doesn't matter at all how.
But organizing it well will save you a LOT of time later on when you inevitably have to go through them all searching for broken mods. Definitely make use of this button. Psychotps I think the default number of sub-folders for. So there apparently was 2 mods I had that were RAR files and Idk until the game said error and told me about one of my mods being damaged. I went and deleted them to reinstall later, but after repairing TS4 via Origin it still says something is damaged and suggests I uninstall it or repair.
What do you think I should do? Make a backup and then delete the original Mods folder. Make sure you have a good backup beforehand! You can also just Move the Mods folder somewhere like your Desktop.
If everything loads up fine, then you have a bad mod somewhere in your Mods folder. You'll just have to figure out which one. They're just too much of a pain to troubleshoot when you put many unknowns in your game at the same time.
For CC I might add as many as 5 at a time while still testing each one individually but never more than that. If I find a CC that looks weird I take it out of my game right away. For all mods I keep careful notes with details like the mod's common name, the actual file name, the name of the mod creator, the website I downloaded the file from, the version number, and the date of the last update or when it was verified to be compatible with the last game patch.
Yeah it's a lot of extra work at the time I install it but I imagine it saves me many hours on patch days or if I ever had to do any troubleshooting. This should clear any bad data from your game cache. I delete this file every time I make any changes to my Mods folder for any reason.
You should only be putting. It's best to follow any special instructions a mod creator includes on their web-pages when installing or updating mods. Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. See details Show less. Turn on suggestions. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for. Search instead for. Do you mean. Zombies Plants vs. Zombies 2 Plants vs. Zombies Heroes Other Plants vs. July - last edited July I'm fairly new to Sims. Me too. Message 1 of 12 5, Views. Reply 2. Happy Simming! Message 2 of 12 5, Views. July - last edited July It's not really that complicated. Mods tend to break when the game is updated. CC "can" break with updates, but it's rare. It should replace the original Mods folder. Run your game so it will recognize all of the folders before moving the mods in.
Close the game. You're now ready to start moving your mods into your new directory! After you finished sorting everything, run your game once again.
It's done! I hope you liked this tutorial. Big shout out to NymSims for helping the community out with their organized empty folders! Happy simming!
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