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The target will be pulled to you, then stunned by your ghoul. Casts a standard Death Coil with no modifier pressed down. With alt held down, uses Death Coil on your pet rather than your target for healing instead of damage.

This becomes a problem if you need to taunt again before the initial 35 seconds is up. In the improved macro, Death Grip is cast whenever it is available, and Dark Command can be cast every 8 seconds until Death Grip is available again. As with the previous macro, change the reset time to 25 if 2 points are spent in Unholy Command. Some people do not realize Icebound Fortitude is very similiar to warrior's Shield Wall.

This macro announces in raid chat you have used defensive spell, Icebound Fortitude, to raid along with Shield Wall with both linkable spells. Also if spell is in cooldown it will not announce. This is to prevent spamming raid chat as many people are state of panic and presses the action multipletimes. Spell id numbers is not needed and you can just spell out the name and vice versa. Big shoutout to Chewie at the Acherus discord for giving input on all these macros.

There's an essential Macro to optimise your dps due to how Dark Transformation grants your ghoul energy Macros are crucial to be successful in PvP. They allow players to use abilities on enemies without having to target them. Menu and widgets. So I play both factions quite regularly Me section if you want to know more about this Trackline guy.

Unholy Death Knight Macros 9. This macro contains 2macro version s. This Sequence was exported from GSE 2. Introduction Hello everyone. I'm making this guide because I want to share some information I have learned throughout my time playing as an Unholy Death Knight.

This guide will explain talents, glyphs, gear and how to beat certain classes in duels This macro allows you to move ur pet to wherever you want, for example you can position it before you need to kick a certain target. This can be important because your pet's leap range is small. Frost Strike I personally use as a Runic Power -dump on my build, it'll also buy a second or two for the cooldowns to run their course to start spamming again. Shadowlands Season 2.

PvP Starter. Top PvP Addons. Arena Tier List. Healer PvP Tier List. Unholy PvP. Frost PvP. Havoc PvP. Balance PvP. Feral PvP. Restoration PvP. Beast Mastery PvP. Marksmanship PvP. Survival PvP. Arcane PvP. Fire PvP. Mistweaver PvP. Windwalker PvP. Holy PvP. Retribution PvP. Discipline PvP. Shadow PvP. Assassination PvP.

Outlaw PvP. Subtlety PvP. Elemental PvP. Enhancement PvP. Affliction PvP. Demonology PvP. Destruction PvP. Arms PvP. Fury PvP. Protection PvP. Sanctum Overview. The Tarragrue.

The Eye of the Jailer. The Nine. Warrior Changes. Sanctum of Domination. Legion Timewalking. Shards of Domination. Torghast for Patch 9.

Death's Advance. Archivist's Codex. How to Unlock Flying. Mor'geth World Boss. Shadowlands Season 2. PvP Starter. Top PvP Addons. Arena Tier List. Healer PvP Tier List. Unholy PvP. Frost PvP. Havoc PvP. Balance PvP. Feral PvP. Restoration PvP. Beast Mastery PvP. Marksmanship PvP. Survival PvP. Arcane PvP. Fire PvP. Mistweaver PvP. Windwalker PvP. Holy PvP. Retribution PvP. Discipline PvP. Shadow PvP. Assassination PvP. Outlaw PvP. Subtlety PvP. Elemental PvP.

Enhancement PvP. Affliction PvP. Demonology PvP. Destruction PvP. Arms PvP. Fury PvP. Protection PvP. Sanctum Overview. The Tarragrue. The Eye of the Jailer. The Nine. Remnant of Ner'zhul. Soulrender Dormazain. Painsmith Raznal. Great stuff. If the PvP section is great, than the Talents section is incredible. This is by far my favorite section of the Killer Guides products.

The talents are broken down into the three different talent trees. These talents are then each given a page and are broken down with regards to a description, ranks, usefulness, and commentary. The description tells what the talent does. It's good stuff, but a pretty basic description that you can get anywhere.

Ranks describes what you get for each rank invested in the talent. Again, this information is available all over the place. Usefulness is where this section shines. Each talent is evaluated for its usefulness in group vs solo play and raid vs PvP play. Some talents are universally useful or useless, but others a situationally useful and this section shows you when each talent is useful.

Commentary is also quite useful as a short write-up of the talent is recorded. I generally agree with almost everything the authors says about the talents so I love this part. The talents section is the meat of the guide and also takes up the most space.

Almost half the guide covers the different talents available to mages. Next up is the Build Section. This section is also golden. It lists six PVE builds including at least one devoted primarily to each tree. There are also seven PVP builds again with at least one from each tree. Choose the Mage Build that you think is right for you and experiment with it. Try another mage build out.



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